Published: October 22, 2009
Sounds simple enough, right? Here’s where it gets tricky. The exit is just wide enough for the ball, so you must position the ball exactly in line with it to solve the puzzle. In some puzzles, you must move the ball across the field with one wave and perfectly time a wave from the opposite side to stop the ball in line with the exit. It’s more difficult than it sounds, especially with traps and obstacles added.
around the whole concept, before hitting me with the really frustrating puzzles. Last, the game is a bit unstable on my 3G. It crashes on launch about 40% of the time. When it launches successfully, the loading phase seems too long for such a visually simple game. Presentation & Graphics
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Zen looks like a game designed by a programmer. The graphics are sparse, but effective.
Sound
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Again, the sound is nothing remarkable, but it works.
Gameplay
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Zen is a solid concept. The only controls are taps on the side bars, and that works well enough. If you find that you’re not challenged enough by other point-to-point puzzle games like Toki Tori or Crystal Cave Classic, you might really get into Zen. Otherwise, this game gets too difficult too quickly.
Gamelife
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Zen has 32 levels, which doesn’t sound like much, until you realize that A: Super Mario Brothers blew your mind with 32 levels, and B: Some levels will take you a really long time to solve. Unless the developer plans to add more levels in an update, I can’t see any significant replay value in Zen, but, at $.99, who cares?
Game Rating

Zen is an original puzzle game, but it doesn’t stand out among the crowd of $.99 games with much higher production values. Unless you’ve exhausted the top shelf puzzle games in the AppStore, or you’re looking for a really challenging puzzle game, pass on Zen.
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