World Wars: Quick Review

Many iPhone games on the market shoot for simplicity; World Wars went a little too far in that direction. Riffing on the classic board game Risk, World Wars is a strategy sim on a much smaller scale.

After getting a look at the in game advertisements, players start up a game while fighting off the sudden urge to buy the Spongebob Tickler app.  World Wars then presents a randomly generated map, and the player can choose whether or not to play on it. Only one game type is available, but the amount of players on a map and the shape of the maps themselves are variable. Honestly, the only difference aside from the random unit placement is that one landmass may look like an amoeba and the next an ill-crafted pizza. Once a suitable map is selected, the game begins in earnest.

worldwars2To call World Wars a strategy game would be hyperbole. Really, it boils down to a series of spur of the moment decisions and/or random clicks. Players from different factions fill the map, each group taking up a different province. Unit placement  is entirely random, and once the game starts there is no way to create new units. World Wars is turn based, and each turn is comprised of the player deciding whether or not to attack with each of their armies. Every army on the map can be used during a turn, but only once. When one decides to attack, the game goes into a brief battle animation. During this battle, each opposing army is assigned a number of dice that corresponds to the number of units within that army. Each of these dice is rolled, and based on the values of the rolls a victor is chosen. When it all boils down, it usually comes down to whoever has the higher amount of units and thus greatest probability of winning. The only difference between a tank and an infantryman is the number of dice it is granted in combat, so a large group of soldiers could theoretically take out a tank. For the most part one can simply eyeball the power of their miniature armies and throw them against anything that looks comparable or worse.

This game is no Hearts of Iron III, and I found myself disappointed with the shallow gameplay. I understand that the iPhone is not geared towards long and laborious play sessions, but there has to be some sort of happy medium.

Final Score


This lackluster “strategy” board game rolls a two. Risk superfans may still want a taste of the action- World Wars can be found on the App Store for the add supported price of 99 cents.

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  • Nathan Mustafa, USA

    Hey everyone, I haven’t posted a review for awhile. In some circles it would be enough to say that a horrible amount of engineering studies hindered me from writing, but the real road block was the fact that Best Buy (namely Geek Squad) held my laptop hostage for over six weeks. The geek squad rep announced to me that the moment they deemed my lcd panel “irreplaceable”, my disc drive was flung into a grinder. Essentially, after my negotiation themed phone calls they decided it was too much and just shot the hostage. I knew that no good would come of their custody over my once living friend the second that they decided to take a virus scan to see why my computer screen tinted while overheating.

    Consider this a PSA, avoid the Geek Squad at all costs. I am sure some of them are wonderful people, you get my drift.

    On the plus side, I am enjoying the amenities of a new laptop which means I can now write on the go again as opposed to writing whilst chained to my desk. Also I can play Plants Vs. Zombies virtually anywhere, which may detract from any potential productivity gained.

  • Kevin

    Geek Squad = Devil, but at least with the devil you know what you get, and now you know and knowing is half the battle.

    From my experience any extended warranty is rubbish.

  • Nathan Mustafa, USA

    You have a point. I would say that the xbox 360′s warranty is the exception, but then again you have to deal with owning a time bomb.

  • Tim

    I am a Risk enthusiast and I deleted this game after playing one session. There’s nothing to it, as Nathan said. The maps are tiny, the armies all look the same, and the dice rolling animations are dull. All you have to do is attack as many territories that have one army on them as you can per turn until you win. There’s no challenge, and there’s no strategy after attacking everything you have a numbers advantage over and try to keep your armies grouped closely together. Terribly disappointing.


    you got me interesed by the plants vs zombies thing. i love that game. when is that coming on the iphone? im sure i read a post but i cant rememvber.

  • Nathan Mustafa, USA

    Supposedly later this year, but as far as I know there has been no official announcement. On that day, any chance I had of ever paying attention in lecture will be crushed.