Unmechanical review

In the darkest abyss, among puzzles and rocks you find our small propeller hero.

If everything about Unmechanical were as good as the soundtrack this would have been an awesome game. I have listened to the soundtrack ever since it was released in August of 2012 alongside the release on Steam. Having had to wait for quite some time for the iOS version my expectations were through the roof. The soundtrack by Wrench is a dark ambient affair with some slight electro passages. It reminds me of some of the highlights from the Zen Bound 2 soundtrack. Sadly the game itself doesn’t live up to my expectations, and after completing it the only thing that lingers is the music.

Unmechanical is a puzzle game where you control a little lost helicopter creature that has to find a way out. Puzzles range from memory games to physics contraptions that you have to figure out. There is a lot of travelling between the different tasks, and at first it felt atmospheric and desolate in a good way. Kind of relaxing really. When the puzzles got a bit harder it started to feel like a choir flying back, and forth trying to find out what to interact with.

The controls are all touch based, and to move you simply place a finger on the screen at the location you want to propel the chopper. To lift items you touch the chopper to initiate the lifting power. Any item light enough can be lifted, and at times you use this power to open hatches and press switches. I found the controls to be quite flimsy on the iPad Mini, and I longed for a keypad for control instead. On a smaller screen this relative control method might work better, but on the iPad it becomes too imprecise.

The graphics are a bit murky, and don’t stand out. It looks a bit dated compared to many of the Unreal Engine games we have seen lately. Not bad, but simply lacking a bit of polish. I also found the loading times to be extremely long, and at times I thought the game had crashed on me. Sure the iPad Mini isn’t the most powerful device, but still it should load quicker in my opinion.

Unmechanical isn’t a bad game, but it lacks that bit of extra polish and fun that I had expected. The soundtrack on the other hand is marvellous, and I listen to it frequently on Spotify. I completed the game in about four hours, which is also on the short side. There is nothing more to do once completed, and the story doesn’t warrant a second play through.

Final Rating


Unmechanical $2.99 Universal for iPad/iPhone/iPod

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