Superglue that shell on for crying out loud.
My grandma is quite forgetful, and tends to misplace things here and there. She is not near as clumsy as Tito the turtle. He manages to misplace his entire shell, and the equivalent to that would be if my grandma kept losing her false teeth. Hey, wait that actually happens quite a lot. At least to her defence it can be said that she is over ninety years old, and Tito is youngster who should know better.
Tito’s Shell is an old school physics puzzle game in the vein of Isaac Newton’s Gravity, and TinkerBox. The goal is always to unite Tito with his lost shell. To reach that goal you have to move either one, or both Tito and the shell. Neither Tito nor his shell can move on its own. Odd, as it might seem Tito is not even as agile as Snail Bob.
To aid you all levels have some object that can be released to transfer energy to Tito, or the shell. In some instances it is a matter of releasing a rope by cutting it, and in other it is about tying a rope to a weight to affect the current equilibrium. Most levels are quite easy to grasp where the two objects should meet. Executing the actions needed isn’t always as straightforward though. There is a general slowness to the physics involved. Or rather if you are used to the quite exaggerated physics engines found in most iOS games you will find Tito’s Shell slow, and unresponsive. Smacking Tito with a hammer would have sent him flying in any Rovio, or Chillingo physics puzzler. Here he just starts rolling slowly.
The level design is at times great, and at other times just tedious. When there is just small differences between successfully completing the level, and failing miserably both me and my kids get bored. Give how slow everything feels it is strange to get rated on the time it takes to complete a level.
The presentation is ok, but not more than that. Pedestrian is a good word for the graphics, and music. It barely makes it past the ok standard, and is content on not pushing for anything good. On my iPad Mini the load times are quite long as well, which is never a good thing.
Tito’s Shell is an ok physics puzzler not aiming to be better than that. The slow physics, at times too finicky tasks and uneven level design makes it hard to enjoy. Furthermore I can’t tell what the target audience is. Kids will get bored if they are used to more forgiving, and quicker to give feedback games. And adults will probably find it a bit tedious, and imprecise. Still it is an almost ok game in a genre full of excellence.