They added farts to Tiny Wings… finally!
Oh wait a minute, this isn’t Tiny Wings at all. Didn’t the novelty of farting apps/games lose their novelty like two years ago? Did I somehow get transported back to 2008? Nope, it’s four years later, and yes, I’m reviewing a game that revolves around the most “hilarious” of bodily functions. Was this by choice? Well, it’s hard to ignore a game when the PR rep emails you about it for two months straight. No, I do not condone this behavior as a valid way to get your game reviewed. Quite frankly, if you’re emailing me directly at all, you’re doing it wrong.
But enough about the manner by which this little Tiny Wings clone fell in my lap, let’s talk about Tiny Toots. Normally when we talk about game clones, they fall into one of two categories; either the game is an absolute failure, and is a disgrace to the game it’s cloning, or the game delights and surprises with innovative gameplay that enhances the experience of the original “inspiration.” Oddly enough, Tiny Toots falls somewhere in the middle.
I’ll say right now that I hate- no, I loath the fact that this game has farting in it. I couldn’t handle playing it for more than a few minutes at a time because fart apps and games make me fear for humanity. They take me back to a time when it was almost an embarassment to browse the brand new App Store. Back when fart apps and games were consistently in the iTunes top ten lists despite the the inherent immaturity and tastelessness of them all. Yes, they were certainly a novelty for a while, but that novelty has long since been gone, which makes a game like Tiny Toots all the more perplexing. I’ll say right now that I would have enjoyed this game much more if you used a jetpack to fly instead of ass-wind.
When I first picked up Tiny Toots, it felt like a competent enough clone. The same “tap to dive” concept is there from Tiny Wings, except instead of collecting coins, you’re collecting beans. Green beans slowly fill up your fart meter, while red beans fill it up more and give you an instant, gassy boost. When you hit this boost, you quickly hit the top of the world and then bounce back down. The thrilling feeling of blasting through the clouds is lost in an instant. The game features “disco time” when you get enough perfect swoops down and up hills, but I was unable to tell when I performed well and when I failed. On top of that, the game does a poor job of detecting when you hit the side of a hill at the right angle. There were many times when instead of smoothly sliding down a hill, the game counted it as a failed landing, causing me to lose my bonus streak. The only real innovation over Tiny Wings is the cool “ghost” feature that lets you compete against a ghost of your best time on each level. That said, because the ghost looks exactly the same as your main dinosaurish character (just set to a lower alpha setting), it often becomes confusing trying to control one while the other is near.
You may be noticing by now that most of the features of Tiny Toots come with caveats. The same is true for the gameplay itself. I mentioned in the previous paragraph that my first impression of TT is that it played well enough. This lasted until I went back and played the real Tiny Wings. The smooth framrate, precise controls, and fantastic music reminded me why I was such a huge fan of the game when it came out, and why the game is still on my phone to this day. Tiny Toots, on it’s own, is a functional game with a clever (but hard to use) ghosting system. However, when put up against Tiny Wings, there is no comparison. It’s hard to put my finger on it, but there’s just something about TT that simply does’t feel right. Maybe it’s the framerate issues, or maybe it’s the physics that seems slightly off. Hell, maybe it’s the incessant flatulence. (ed: Yeah, it’s probably that.) Either way, if you’re looking for a new Tiny Wings experience, Tiny Toots probably won’t deliver the goods, but if you haven’t yet played Tiny Wings, it may stand up on it’s own.