The Last Driver review

Zombies, aliens, dinosaurs and a tank full of gas.

You are the Last Driver, literally. The world has already crumbled beyond repair, and you don’t really have anywhere to go. But you have to keep pushing the pedal to the metal, and pray for some destination that is safe. Zombies are walking the streets, and only a few human survivors can be seen crashing their cars in your path. If that wasn’t bad enough you also get large boulders rolling towards you from volcanoes wrecking havoc. In this world gone mad it isn’t out of place to see the odd Tyrannosaurus Rex attacking your car, or even a flying saucer blasting at the bridge you are on. You are the Last Driver, and this is your final moments.

The Last Driver is an endless runner in the same genre as Temple Run. There are no sharp turns to take though, and the focus is on having a wide road with many optional paths. If you have played Carmageddon you can easily imagine the basic feel, and perspective found in the Last Driver.

There are three controls methods: two touch, and one tilt. All three work quite well, but I personally prefer the touch controls for the iPad. No matter what method you opt for there are two action buttons. One gives the car the ability to jump clearing obstacles, or jumping to some extra coins. The other is the fire button that lets you blast incoming zombies with the limited ammo available.

The main motivation to keep playing the Last Driver is the inclusion of missions in the same vein as Jetpack Joyride.  For two hours I raced like crazy trying to complete these missions, and at the same time trying to get money for cool upgrades. I say two hours because that was the time I noticed that there were no new missions. Having only two sets of missions repeating with harder goals is not that fun. The first set was about having a zombie attached to the car for x seconds, driving x meters unharmed and driving x meters without killing anything. The second set was killing x amount of zombies, getting x amount of money and driving a set distance. I lost all motivation when it kept repeating these missions, as there were more variation early on.

Upgrading your car is the second reason to keep playing the game. The stock car is quite poor when it comes to all stats, and can only be upgraded to ok. There are two more cars, but it takes time to get enough to buy them. I managed to buy the second car, and that meant I had to start from the beginning upgrading it. Right of the bat it was way worse than my souped up stock car. Thankfully I could switch back to the first car to be able to get more money without just skidding about.

The Last Driver is an indie game that got picked up by Chillingo, and all kudos for that. It still needed a lot of polish before release, and now the presentation really lets it down. It looks dated, and if it tried to mimic the old Carmageddon it kind of succeeded. Zombies are poorly animated, and the entire game uses a drab palette. Furthermore there are a lot of issues with clipping, and collision detection. Load times are also quite hefty for such a basic game.

The music is a series of driven loops that soon becomes old, and the sound effects also feel rather dated. I do think the constant tire screeches are kind of fun though, and the zombies sound convincingly cheesy.

The Last Driver is a free game that is worth giving a go for a couple of hours. Too soon the missions start repeating, and the game becomes a chore. The lacklustre presentation also limits the longtime appeal. Download, smash some zombies to hearts delight, and delete.

Final Rating


The Last Driver Free Universal for iPad/iPhone/iPod
Version: 1.0
Seller: Chillingo Ltd

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