Published: January 7, 2010
Infinity project is a first person shooter/adventure, which very much reminded me of Star Wars: Dark Forces. Graphically it’s better, though it’s no NOVA. It features full 3D environments and characters, as well as some pretty cool particle effects. The premise of the game is to find out what has happened at Infinity Station, a research and development facility located in deep space currently developing controversial technologies and military weapons. The station has lost contact with earth and it’s up to you to investigate.
It seems the station is under attack from Earth’s mortal enemies the Talon’s, and they have managed to get hold of the Infinity device. This allows them to materialise in front of you and attack. Luckily you are armed with a trusty machine gun to take them out.
Movement is controlled via a left analogue stick for forward and side stepping, while dragging anywhere on screen will allow you to look around. The setup is identical to NOVA, and works almost as well. In my original hands-on with the game, the fire button was above the stick on the left, so to shoot you pretty much had to stand still… it wasn’t ideal but as most firefights take place in cramped corridors it was not a huge problem. SInce then though Crazy Robot have placed the fire button bottom right, and just like Nova once you have depressed it, you can drag your finger to aim while shooting.
I mentioned Dark Forces earlier, and it’s similarities stem from the fact that the gameplay primarily involves finding security cards to get access to the next section, with the enemies doing their best to stop you. These range from regular infantry soldiers, to heavy armed gunners, security droids, gun placements that auto shoot, rocket launcher wielding men, and advanced soldiers with lasers. Some sections end with a boss battle of sorts. These are heavily shielded foes, which hold the key to the next section and sometimes new weapons.
Overall the game is fun, particularly the exploration parts which can also be likened to system shock, though less scary. Graphically it looks pretty good with some nice models and texture work running at a smooth framerrate… I particulary like the partical effects when shooting oil cans. However, it’s limited budget does show in parts, particularly in the AI routines which are not that challenging. Most foes will stand still and continuously shoot you once they have you in their sights. This is where much of it becomes point, shoot and hope you out-gun them gameplay.
As a first stab at FPS’s on the iPhone, Crazy Robot have done a good job overall, particulary on the story and atmosphere which keep things interesting. The game ends on a bit of a cliffhanger, so lets hope the sequel sees improvement, especially in the AI. If so then the Infinity Project could rise from it’s B-movie style beginings to something more primetime in its appeal.

The Infinity Project is out now for $1.99 (currently $0.99)
Review disclosure: Any games reviewed on this page may have been provided to us by the developer for the purposes of this review. Note: the resulting review score is never impeded by this fact, all opinions are that of the TouchGen reviewer and not the developer. This is in keeping with our O.A.T.S oath. Read more about O.A.T.S here
7 Comments on "The Infinity Project Review"
Matt Allen on Thu, 7th Jan 2010 11:18 pm
I’m a little on the fence about this one.
But I just might pick it up now at 99c.
Good to see the site updated more frequently
as it’s my favorite iPhone gaming site.
But where are the podcasts??
Comon.
Nigel Wood, UK on Thu, 7th Jan 2010 11:53 pm
We’ll be recording one this weekend, so look for it Monday.
Matt Allen on Fri, 8th Jan 2010 12:47 am
Sounds good.
Maybe one of you could Review a little game
called Project Phoenix, I haven’t played all
the way though it but so far it’s a really entertaining game.
And Unfortunantly it hasn’t been exposed much at all.
Tim on Fri, 8th Jan 2010 12:36 pm
Yeah, I have really been jonesing for you guys to update more.
Nigel Wood, UK on Fri, 8th Jan 2010 2:12 pm
Don’t want to make excuses, but what with Vacation and the christmas break, things have slowed. You have to remember that unlike the other sites out there, we all do this in our spare time… as we all have full time jobs.
I do feel however, that while we may not be as up-to-date as the full-time sites out there, what we do offer is of a high quality, particularly in our reviews.
Tim on Sat, 9th Jan 2010 1:14 am
I agree that you guys have the best reviews, which is why I look for you to update more.
Legend.inc on Sat, 9th Jan 2010 7:18 am
Me agree too!!!!
Btw I feel like this is going to be a great year for touch gaming. I’m waiting for any itablet news.