The Adventures of Timmy: Run Kitty Run review

With the power of a ragged red cat suit Timmy takes to the woods to free his girlfriend from the evil clutches of Mitch. What started as a playground romance turned quickly into a nightmare for our hero. Thankfully Timmy comes equipped with a cat suit that allows him to jump about twice that of your average twelve year old, and allows him to withstand twigs about three times better. The important thing is that Timmy is in love, and love conquers all.

img_4678TAoT:RKR is a platformer combining old school precision jumping from the days of Super Mario Bros with a lot of scavenging for coins. Levels are graded in stars from one to three, and who can be content with only one star? This explorative aspect of the game is somewhat hampered by the harsh level of difficulty. Enemies are quite easy to stomp to death with a single well timed jump. The difficulty comes from level design, and vicious combinations of obstacles. Jumping across platforms with moving spiky blocks above, fireballs spewing from below and a spiky pit below is not easy. On the other hand it gives a great sense of satisfaction when I beat such challenges, and finish the level. To me it is a bit of a slap in the face to then get a single star just because I gave up on finding coins. As there is no indication how many coins are left in a level it also limits the will to explore.

The controls are spot on with a single slider for movement in the lower left corner, and a jump button in the right. You can choose to hide the controls when playing, but to me that got a bit confusing. The controls work really well in nailing jumps, and when Timmy falls to his death it is seldom due to the controls. This is a game that takes patience to nail jumps, and time obstacles correctly. I would have liked to have some sort of attack or special powerup to fight back. This would only have been cosmetic, as this is not a game about fighting bosses at all. There are only three bosses in the game, and they put up a great fight. Enemies are generally just minor obstacles compared to the at times excruciating level design.

img_4677Game life is quite alright with 36 levels spread across four worlds. If you want to go back to replay levels for three stars this game could last for a couple of weeks. For those just breezing through it still clocks in at more than four hours of challenging gameplay. There are 30 achievements, and a leader board through Game Center. The leaderboards looks weird though with the top player having tons more than the rest.

The presentation is stellar with polished audio and graphics. The artstyle reminds me somewhat of that of PS3/XBOX Limbo with great focus on the interplay between light and dark. Backgrounds look great, and the first couple of seconds got me. Timmy, and enemies are well animated. Enemies feel fresh with narcotic bunnies, slow turtles and zombiefied Timmy. All effects look great as well, and if it wasn’t for the fact that flames kill me I would behold them. The music, and sound effects are well suited to the game. All sounds also come at the correct moment to enhance the mood enhancing the sense of polish.

img_4679TAoT:RKT have a too long name that isn’t eye-catching, but it makes up for it in sheer playability. I would have guessed that the game was an endless runner starring a kitten. It doesn’t bring anything revolutionary to the table, but it brings old school tight hardcore jumping to the small screen. The story is quite simple, but still highly compelling to follow. Mitch is going down, and poor bullied Timmy is the one to dish out the punishment. Great presentation, good game life and tight controls make The Adventures of Timmy: Run Kitty Run easy to recommend.

Final Rating


The Adventures of Timmy: Run Kitty Run $0.99
Version: 1.0.3
Seller: CB, Labs, LLC

TwitterFacebookGoogle BookmarksDiggStumbleUponShare
  • Saga Maestro

    Analog stick for combat is garbage, should be a dpad. And world 1 is boring.