A wise man named Kämblad once said that Six String is going to be the “Guitar Hero killer”. Guitar Hero has nothing on this six stringed, side scrolling, guitar game.
Six String is a guitar playing game in which the player strums the strings of a guitar in order to complete each song. But it is much more than a Guitar Hero/Rock Band game. Six String offers more than just hitting a note on time; Six String has notes that the player “plucks,” holds, or strums. One feature that I liked about the strumming in this game is that there are some songs that require the player to strum anywhere between 2 and 6 strings in one strum. On higher difficulty levels, there is also a button that that must be pressed when a cord change is required. Furthermore, play a note wrong, or with bad timing causes the song to sound different. This adds a little to the realism with Six String.
Six String offers two different types of game play: practice and studio. You must first master a song in practice to play it in the studio. To master a song, the player has to get a certain percentage on each song depending on difficulty level. For example, you need 90% on easy, 85% on medium, and so on. Once in the studio, the game changes a little. Instead of percentages, you have points. Also, building a streak and hitting notes builds up a “star power” meter on the left. Shake your iPhone/iPod to activate star power and rack those points up!
One feature in Six String that people love and hate is In App purchases. The game only comes with 6 songs, including Bon Jovi, Tom Petty, and Fall Out Boy, which means buying the game at the $4.99 price can seem high. Also, each additional song that you purchase (Papa Roach, 3 Doors Down, Sum 41, etc…) is $0.99 each. I have not heard news of song packs yet. New songs are released pretty regularly and you can preview the song before you buy it. Six String uses Plus+ accounts to receive achievements and also challenge friends. Challenging a friend just means they will see when you challenge them, and then they can try to beat your high score.
The only problem I faced early on was the note timing. At first, it was nearly impossible for me to play. In fact, I had to put tape on my finger in order to strum notes when my fat fingers got oily and stuck to the screen. The timing in this game is so precise that I was not used to a good game. Games like Guitar Hero give the note to you even if you are a little late or early. Six String gives it to you, but because the game has such good precision, the song will sound a little off beat if you strum early or late. Also note that the guitar in the game is not the original from the tracks; it is a universal guitar that is “laid over” the original.
Six String is a great game. It has good visuals, good sound, and good songs. However, starting out with only 6 songs seems a little frustrating with a $5 price tag. Six String has excellent replay value only if you purchase more songs. This means a $5 game can turn into a $10 game, or a $20 game. I myself have made it about a $7 game. If you don’t mind spending a couple extra bucks for new songs, then Six String is definitely the game for you. Otherwise, get Rock Band.