In Rhythm Spirit, Rockband meets Mortal Kombat. Yeah, it is a music game mixed with fighting. It is definitely innovative but the real question is: is it entertaining?
Before I go on and judge this game there is something you should know about me; I am not a great fan of Rockband or those kinds of games. I do enjoy playing them from time to time but it is not something I love. With that in mind, read on.
Rhythm Spirit actually has a story. It is about this boy that is “possessed” by something and for some reason people want to kill him. There is also the fact that the “demon’s gate” has been opened and he is the only that can close it. Fans of Supernatural won’t find this, or some other details, that surprising. The story is pretty interesting though, but the dialogue seems kind of cliché and it honestly sucks sometimes. Other than that, the animation is pretty cool…simple but cool.
Speaking of animation, I found the graphics to be pretty neat and clean. They are cartoon-ish but really beautiful to look at. That might be a bad thing though, cause sometimes you will find yourself distracted trying to look at your character when instead you are suppose to be looking at the little signs so you can get your notes right.
The music and sound effects are pretty good too. Also there doesn’t seem to be much of a variation on the music, most of it is really entertaining and it really motivates you to get the right notes so the music can continue. Although it is worth mentioning that no matter whether you get the notes right or not, the music will continue. What I mean by this is that even if you miss one note that goes with the drum for example, the drum will still sound regardless of whether you hit it correctly or not. Another thing that I didn’t like is that sometimes the notes don’t seem to go quite well with the music; at least not in a very noticeable way. I asked my brother about it, just to be sure because he has a musician’s ear, and he said that they do go with the music but with the “black notes” he called them. Basically they go with the “background” music. But that’s not always the case though, specifically on the final boss (which was a pain by the way) which was the one I enjoyed the most and it was precisely because of that: the notes, most of them, went with the music and rhythm quite well.
Now that all those details are out of the way, how is the gameplay? In short, it is okay. Basically there are ten levels and three different ways you will be playing (sort of). The first one is you running away from some ninjas. You need to hit the notes (four of them) correctly in order to escape from the enemies. If you miss, they will hit you and damage you. If you die before you reach your destination, which you have no idea how far it is, then you fail the level obviously. The other one, which I only saw once, is the one where you actually play music. I did like this one but sometimes it seemed like you were just playing some notes randomly and not really playing a tune.
The last gametype is the one that you will be seeing the most. This one is the “duel”. Here you fight another enemy. The line where the notes come through will turn between two colors: blue and red. If the line is blue, you will be defending yourself. If the line is red, you will be attacking. The level ends once you beat the opponent. You will basically achieve this by missing as less as possible. Although it sounds pretty interesting, it might seem kind of monotonous some times. Not only that though, but I also found kind of unfair the following factor: if you miss an attacking note, the enemy will inflict damage on you. Then, if you get a defense note correctly, you won’t inflict any damage on your opponent. This definitely makes it a little bit unfair and harder. In my opinion, if you get a defense note correctly you should be rewarded with a counter-attack. On the other hand there are also those “special notes” that you have to leave holding down in order to get it right and if you do, you will release a special attack. The special attack is always the same though, regardless of the note you are hitting.
All in all the game is pretty easy to grab and play for a while but it is definitely hard to master. It is still pretty short though; I beat it in like two hours or so, on normal difficulty. Obviously you can play it all over again either on easy mode or hard mode (which you unlock by beating the game once) but I don’t see myself doing that. In the end, if you are a hardcore music/tap tap revolution fan then this could definitely be a game for you. It adds a little twist to the usual music style games. But if you are expecting to see an entertaining fighting game then look elsewhere because you won’t find it here.
Rhythm Spirit is out now for $1.99. Get it on the