Reckless Getaway Review

From the creators of Reckless Racing comes a spinoff arcade racer that puts you behind the wheel of a getaway car…

I was a big fan of Reckless Racing, way back when it was still called Deliverace (a twist on the name Deliverance). It featured red neck racers, hick towns and a banjo soundtrack to boot.

Reckless Getaway is a spinoff of this game, no doubt utilising the same graphics engine and car physics engine. Apart from that though it’s a completely different game in both play-style and presentation. Reckless Racing was a track-based racer, in the same vein of Super Sprint. It also featured highly detailed environments, with realistic looking water, dirt and brush. Reckless Getaway goes down a different route in terms of presentation and instead opts for a more comic book look and feel. It still looks good, but it lacks the impact of its forebear.

recklessgetaway-01The gameplay is different too, removing the racing element and instead takes the dodging traffic mechanic that we’ve seen in so many budget titles on iOS, and adds an extra level of polish in the guise of a more detailed point system from which you can unlock tracks.

Each level sees you escaping a bank heist and hot footing (or hot wheeling) it outa’ dodge. The objective is to get to the county line by hook or by crook. This involves avoiding the police and avoiding on-coming traffic. If you take damage you lose points. However, you can get a points boost by both collecting coins and pulling off stunts. Stunts can be as simple as overtaking a moving vehicle without contact, or more ambitious stunts like big jumps and taking out the cops. These points are converted to stars, and the more stars you get the more levels you can unlock later.

The game is actually pretty hard, and I was expecting to breeze through it, particularly the earlier levels. While it’s not hard to get to the end of each level with a bevy of points, it is hard to get a three of four star rating, which is necessary if you want to unlock the new levels. You’ll need to play through each level multiple times if you want to learn where all the coins lie, you’ll no doubt, as I did, get to a stage where you’ll frustratingly restart a level should you miss any. A high level of difficulty shouldn’t be a negative of course, but where difficulty leads to frustration over an engaging challenge, then somewhere the game isn’t balanced quite right.

recklessgetaway-02Some of the difficulty does lie in the controls. Whether you choose the button or tilt options, the steering is unwieldy, with your car swerving from left to right. In Reckless Racing this was all part of the fun, as you drifted round muddy corners… It became an art form. Here though it doesn’t fit the gameplay quiet as well, and becomes frustrating as you slip past coins.

That’s not to say there isn’t fun to be had. Its great sense of speed and over the top cop chases will no doubt hold your attention for a few hours, and it’s a far more polished effort than some similar games on the AppStore. However, as a spinoff from Reckless Racing I couldn’t help but hope for more, taking what was good in that game and creating something truly great. In that respect it simply can’t compete. I hope this was just a side project from the Pixelbite gang and that their next effort is more ambitious.


Reckless Getaway is out now for $2.99 as a universal app for iPhone and iPad. Get it on the Reckless Getaway - Polarbit

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  • mjselvig

    Aw, this looked so fun and promising, i think I’ll wait then.