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Razor: Salvation Review

Razor: Salvation is here. No, it is not about saving those stupid metal scooters.

Razor is a really interesting shooter for iOS. The folks at Crescent Moon Games realized that shooting and moving is not the easiest thing to carry out on iOS, so they opted to make a shooter where you are in a turret. This makes it so all you have to focus on is shooting the bad guys as they move in on you.

Of course, there has to be more to the game besides simply controlling a turret. That would become really boring, really fast. There needs to be a progression to keep things fun, otherwise we would move on from this game and never look back. Thankfully, there is plenty of progression in Razor: Salvation.

In Razor, you are plopped down in one of the three locations. You start with New York and unlock Frankfurt and Shenzhen as you complete more goals. The object here is to shoot the Xenos while saving civilians. You drop down in your shuttle and try to stay on the ground for as long as possible. As you are hanging out shooting bad guys with the game’s wide array of weaponry, civilians automatically make their way to your ship. Your goal is to rescue as many of them as possible before the enemies force you to evacuate.

The shooting mechanics work well for the most part. Every now and then, I had some issues with aiming and my finger blocking the enemy I was trying to shoot, but because of the pacing of the game, this was something I got used to and I was able to simply lift my finger off the screen and adjust. There were also times where aiming felt a little on the sluggish side.

Enemies vary, starting with basic grunts and infected humans and moving up to more advanced baddies that can take a serious beating. You will have to aim carefully when you get to the harder enemies, as the can suck down your ship’s energy extremely quickly. Some enemies are only on the ground, and others can fly, so you will need to be on a swivel to kill everything.

The upgrade system is what is supposed keep you coming back for more. As you play the game, you will earn money, and this is used for buying new stuff to help you survive longer and save more of Earth’s people. You can upgrade each of the game’s weapons. Upgrades will allow you to improve everything from ammo capacity to reload time.

Speaking of reload time, reloading is more important in this game than most. Reloading takes much longer than it does in many other shooters. You will have to keep switching to another gun while one reloads. If you do not, you will find that the length of time required to replenish your magazine will make it almost impossible to manage the enemies. This is a great way of keeping the action more frantic. Since this is game stationary, the developers had to find a way to keep the action fun and exciting, and dealing with reloads certainly helps the cause.

Basically, this game follows a similar progression formula to Diablo. That might sound crazy, after all Diablo is a hack and slash RPG and this is a stationary first person shooter. Let me explain. Diablo is all about going back to the same levels to collect loot. This game is all about going back to the same levels to collect money to buy stuff. While the gameplay may not be similar at all, their methods of increasing the life of their games are actually incredibly similar.

Whether you choose to go back to the levels and keep playing comes down to one thing: is the game fun? For me, it was fun for a couple of hours, but after a while, I got sick of seeing the same places repeatedly. While everything is sound mechanically, standing in one place and shooting can only stay fun for so long.

One of the game’s biggest selling points is their graphics. Frankly, I am just not seeing it. The visuals are not bad, but if you are going into this game expecting Infinity Blade 2 graphics, you will be sorely disappointed. Something about the overall look of the game just is not grabbing me. It looks great in screenshots, but once I had the game in motion, I was less than blown away.

The music in the game is good, but some of the sound effects are a little annoying. The sound when an enemy hits you is particularly unpleasant. Maybe it is just me, but it really rubbed me the wrong way.

Overall, Razor: Salvation is not a bad game, but it relies too heavily on the unlock mechanic and supposedly high-end visuals and not enough on variety. For some people, the simple shooting gameplay might grab them and keep them entertained for hours, but for me, it just left me feeling unsatisfied.

Razor: Salvation is available for $.99. Get it on the App Store.

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