In space no one can hear you scream, but you can rant after your death?
Quantum Legacy HD is to the 3D space shooter what Infinity Blade is to the action RPG. It removes any aspect of free roaming, and the endless turning to find the enemy. Basically it is an on rails shooter narrowed down to one to one dogfighting. Just like in Infinity Blade you have to find openings, attack and then block incoming attacks. With a sword, or axe you have a lot of options on how to both attack, and defend. In a fighter in space you are limited to just your lasers, and shields. This is where Quantum Legacy HD goes from being a neat idea to something that should have had a second thought.
Playing Quantum Legacy HD goes something like this: attack an opponent, shield against incoming fire, attack again. Repeat until the enemy is dead. Get a new target, travel there and repeat. Every third wave or so you get to blow up a repair droid boosting your ships hull back to full health. Boss battles are played in much the same way with the exception that you disengage them to take on smaller enemies before continuing the boss battle. The first time this was quite ok, but having had the exact same level design for each boss battle the game starts to feel extremely repetitive.
The strongest aspect of Quantum Legacy HD is the graphics with a lot of cool explosions, lighting effects and nicely drawn backgrounds. The sound effects, and music are also well produced and suitable to the game. One thing that is extremely odd however is the use of voiced comments from the enemies. They tend to spit out a one-liner at the moment they explode into a ball of flame. For one the voice would not sound that confident in death, and secondly they usually say something that should sound threatening. Had this been in the early stages of a dogfight it would have been great, but now it seems like the sound engineer and game designer didn’t really understand each other.
The controls are limited to targeting an enemy ship by tapping it, and a fire and shield button. This simple layout combined with a quite easy difficulty setting means that you can breeze through half the game without having to care too much about missing deflecting incoming missiles. Too many repair pods combined with predictable enemy attack patterns makes me yawn when levels drag on.
Between levels you can choose ship once new ones are unlocked. It would be stupid to choose anything but the best at any given time. There are also choices of missile, and shield properties but the same applies here. The best is always the best choice, and as there are only three weapon upgrade, and three shield upgrade slots always go for the one last unlocked.
When all is said and done Quantum Legacy HD was a clever idea that in the end worked less well. Combining on rails shooter mechanics with one to one dogfighting never really get exciting. Even with three enemies swarming around me it can’t hide the fact that I am only blocking, and attacking all the time without much finesse or skill. This is in some way even seen in the high score lists that are just about amount of enemy kills, as there aren’t any other properly measurable parameters for skill. Now if this graphics engine could be used to create a new story based space shooter like X-Wing, or Wing Commander instead.
Quantum Legacy HD $4.99 Universal for iPad/iPhone/iPod
Seller: Miles Godspeed