Some people love the Rubik’s cube; others like me can understand how it might appeal to some people. I suck at the Rubik’s cube, and hence I find little joy in solving it. Nacho on the other hand can solve it in the same time it takes me to count the different sides. Qbism is a spatial puzzle much like the Rubik’s cube, but it doesn’t involve as many different factors as the Rubik’s cube and I can actually solve a few levels.
In Qbism you have to fill an outlined shape with small cubes. This is done by tapping, and selecting the new placement of a cube one step at a time. It might seem simple enough just moving the pieces inside the outline, but as this is a 3d puzzle things are about to get a lot more hairy. A control pad in the lower left lets you rotate the entire view, and now you can see the entire game evolving into a spatial puzzle monster. You can, and have to rotate the puzzle in the different views to solve it. Some parts of the puzzle outline can only be viewed when rotating. I would have liked more free and intuitive controls for the view. With a fixed control it veers somewhat away from the giants in the spatial puzzle genre: Zen Bound and Zwirn. Thankfully the screen method of controls lets me use swiping motions, and the game gained ground on the two aforementioned games.
There are 100 puzzles in the game, and they become progressively harder. Still I find that the game gets repetitive, and there is very little variation. When I started playing Qbism I solved more than five puzzles for each sessions, but now I am down to one every now and then. Qbism still appeals to me, and I will beat the 100 levels available in due time. Not today, and not tomorrow but some other undefined day. The game keeps track of your playing statistics such as best times, the number of moves and the number of rotations. A free play mode lets you perfect previously completed levels. There is also an unlockable challenge mode that is said to be impossible, and that might be perfect for those Rubik’s cube people. The game lacks any kind of online functionality, and if it integrated one of the big services I think it would be even better.
The presentation in Qbism is to the point with no extras to divert the attention. You can select to play with solid colors or wooden blocks. The backgrounds with loads of squares are cool, and give the game an extra dimension of geometry. The music is by Robot Science that I had never encountered prior to this game. Their music is electronica ranging from ambient to pop, and it suits Qbism perfectly. You can play your own music as well if you prefer for example to listen to an episode of TouchGen Unleashed.
Qbism is a well made, and really clever puzzle using the third dimension as wow-factor. It works, and it is always pleasing to keep solving a puzzle that looked ok in another view. The fact that you also get the 2009 Square album from Robot Science as soundtrack makes the game really polished. Definitely recommended to the spatial puzzle fan, and to those who are on the fence I recommend giving the lite version a spin.