Pixel People review

How would you want your perfect Utopia?

Somewhere in space there is an outpost city looking for a new ruler: you. Mankind needs to start anew, but learning from the past seems to be something not fully in the picture. Rather the new Utopia tries to replicate the old days, and ways of living as much as possible. Instead of creating a world without war, or famine it goes for the same kind of economy we have on Earth today. The soldier is one of the earlier jobs to appear, and you even get to install a bunker. I am not asking for an Orwellian 1984 big brother state, but if you were to create a new world from scratch wouldn’t you want to change stuff?

Pixel People is a freemium game with two main gameplay elements: building a world, and splicing clones for new jobs. Building the world is easy to grasp, as you have to make sure to have habitation for new people, and buildings that generate income. Strangely enough forests also generate income in Utopia. To build you tap an empty space, and select what you want to create. Early on you only get a few residential buildings to select from. You can also build forests, and roads. The limitation to your expansion is land, and to get more you have to upgrade the city. This has to be done fairly regularly to allow for new buildings.

The second gameplay element is to find new jobs for your clones, as they arrive to Utopia. A gene splicer allows you to combine different found jobs to find something new.  Kind of a lite version of the match formula found in Doodle God. The vial turns pink if you have found a new job, and yellow if it is something already available. You can of course produce extra workers to fill up your buildings. Once a new job is found you splice it, and wait for it to finish. Some new jobs bring new buildings, and hence require land.

Pixel People is a freemium game, and to get anywhere soon you have to spend some of your own money. Even after spending a handful of bucks I found myself at an impasse where I have to wait for at least two days until being able to upgrade my city to get more land. The money is generating slowly, and the upgrade demands are high. Compared to for example Tiny Tower that I played for a year with a sense of steady progression Pixel People feels almost over in about two days.

The game uses iCloud, and Game Center to keep track of the progress you make. I have had issues with iCloud saves reloading over, and over. Restarting the iPad Mini, and quitting out of all open apps made the problem go away. A tip to those experiencing problems with the game, and game saves.

Finding all the jobs, getting surprises when clones are in love and expanding the settlement are all fun, and addictive. Too bad that the pacing slows to a trickle somewhere around level 9. I can also feel that there is an end to Pixel People that I seldom have felt for freemium games. Still I really recommend you to try it out, as the first day of playing is really fun.

Final Rating


Pixel People Free Universal for iPad/iPhone/iPod

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  • Fobwashed

    I just came here from Touch Arcade’s review of this game and am very happy to see that not all iOS review sites have lost their minds.

    They gave this thing a 5/5 which is legit for the first two days but after that, the insane amount of inflation that requires multi millions of coins to purchase land upgrades ground all progress to a halt. I’d even feel inclined to make some IAP purchases if the minimum amount I needed wasn’t $8. Touch Arcade’s review seemed to barely mention this huge stumble and even though them mention at one point, land upgrades are in the 30 millions, still gave the game a perfect score. There’s no way that something that egregious could honestly be looked over without something fishy going on =

    Anyway, just wanted to drop in and let you know that I appreciate that you take into account value of the player’s time into the scoring of your reviews.