Lich for Lich
Do you know what a Lich is? I didn’t before playing this game. Through extensive research (a 13 second scan of Wikipedia), I found out that a Lich is ‘A type of undead creature, a result of a transformation as a powerful magician or king striving for eternal life uses spells or rituals to bind his intellect to an animated corpse and thereby achieve a form of immortality’. I’m not sure I want to review this game now, I’m a little scared.
I press on however. Lich Defense is a tower defense game with a slight twist – not only are you defending a tower, but the tower can defend itself. Call it a ‘Defending Tower Tower Defense Game’. A much snappier title.
You play as Chevirot Ha Jinorot – what the heck kind of name is that – who is…some sort of person who…look, I don’t really know what’s going on here, but Mr Ha Jinorot has turned himself into a monster, as you do after a few pints, in order to prevent an even bigger evil from being unleashed into the universe. What a thoroughly nice bloke.
It’s your job to sit in one corner of the map and fend off increasingly difficult waves of nasties, dropping towers with different weapon attributes onto the play space to slow them down before they get up close and take away your health. Mr Ha is pretty weak for someone who is, you know, immortal. A couple of personal encounters with the bad guys and he’s finished, you’d think someone who technically can’t die would put up more of a fight. Lich does attempt to keep them at bay by throwing disks at them when they get in range, but it takes a number of hits before they go down.
This is obviously where your tower placement and power selection comes into play. You can purchase towers with different powers (poet, know it, etc), temporary boosts for Lich himself, and smart-bombs that can sweep across the map, but have to recharge.
And they can take agonisingly long , leading to some tense showdowns with tricky waves of enemies. Many is the time you’ll have four henchmen creeping up on your exposed Lich (man, that sounds wrong), while desperately willing just one of your powers to recharge, even if it’s the crappy one that throws a roast chicken onto the map (lie). To be honest, it makes it all the more enjoyable. Gamingsadism.com.
And of course, you can purchase more powers with IAP. There are a lot of interesting ones to harness, but they remain frustratingly out of your reach unless you grind like a madman, or take the wallet-plunge.
Graphics are pretty nice – especially the effects of the powers as they flash across the screen, turning your enemies into dust. It’s always satisfying to maim six or seven foes with a swipe of a giant sickle or flatten them with a huge iron fist. How many times have you been playing Angry Birds and wished you could do that? No, I don’t think it would be many to be honest.
The cut-scene art is also well drawn, but some of the instructional text suffers from awkward phrasing, leading to a little confusion. Still, let’s see a chavvy designer from Chigwell produce a game for the Korean market with flawless translation before we judge.
The soundtrack is also pretty cool and epic sounding. A little cut-and-paste with the production, but nice to listen to.
So if you’ve ever fancied dressing up as an undead Shaman and reversing the polarity of evil across the universe, you could head out to the park at midnight and get yourself arrested, or take the safer option and pop over to the AppStore. I know which one I’d ‘Lich’ to do.
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