Working with fixing our environment is a hard task, and it gets even harder when you get angry bunnies and strange radioactive freaks chasing you. In Kovoclak you get to play as anti pollutant inspector Kovoclak on a mission to clean up the mess. I am not in the clear about why bunnies want to keep pollution, and I guess it is not the point here. The game has got a French artsy vibe that somewhat covers the game in impressionalism and dada.
You have to guide Kovoclak to the exit of the levels using touch controls. Kovoclak is not agile at all, and you have to slide the level pieces to create a path for him to reach the exit. Each level segment show if it can be slid up/down, both or not at all by small arrows or lack thereof. Sliding a segment affects other aspects of the level, and you have to plan ahead before you start messing up the level. With a quickly ticking timer the game turns from a quite nice casual slider puzzle to a hardcore run and slide puzzler. The controls are quite hard as it is too easy to grab the wrong item. Even worse is the fact that moving Kovoclak is a hassle because the area that is supposed to move him doesn’t respond. Any game with a timer needs to have precise controls.
The graphics in Kovoclak are really nice with interesting backgrounds, and enemies. It paints a bleak picture of a future we are actually heading into at the moment. Sustainable growth might be something to consider after all. The music is by Lingouf, and can be described as dark hardstyle trance with a lot of ambient vibes to it. I actually had to buy the soundtrack because I enjoyed the music so much in Kovoclak. I could of course play the game to hear more of Lingouf but I got too annoyed by the controls, and didn’t want to spoil the music. Lingouf is also accredited for the graphics.
Kovoclak has got some annoying interface issues as well with extra load game screen after selecting to continue. Furthermore you have to collect save game tokens to save the game. There is no autosave, and if you forget to manually save you are toast. This is not ok for an iPhone game that you want to play on the move, and you have the risk of getting a call on.
With 50 puzzling levels spread over four polluted areas of the world you get a lot of gamelife out of Kovoclak. Sadly my patience waned after just the first world having to constantly keep track of my manual saving.
Kovoclak combines great presentation and music with poor controls, clunky interface and a lack of autosave. I can only give the game a cautionary recommendation, and I really hope that it gets a proper update.
Seller: clement CORDIER