Koozac review

Let’s play maths!

KooZac might be a weird name, and I am not sure what it means or how to properly pronounce it. Still it is a better name than dropping numbered blocks to solve simple calculations clearing the board. A name that would have been easier to grasp would have been MathTris for example.

There are three game modes available: puzzle, endless and blitz. The first two could probably be seen as practice to take on the 60-second blitz mode. In puzzle mode you have to get rid of all the grey blocks on the board. To make them explode they have to be part of a sum shown at the top left of the screen. A grey two is removed if you drop a three on it, and it says five as target sum. You can see what number will be dropped next, as well as the upcoming target sums. This makes the game highly strategic. If the board fills up the game is over.

The endless mode is not really endless, as it ends when the board fills up as well. It does feel endless however due to starting so slow, and not picking up the pace. I can still see the merits of this game mode for kids learning basic maths, or grandma trying to ward off senility.

The blitz mode is a frantic sixty seconds of trying to make as many large sums as possible. It is fun, but I would have liked it to last two minutes. Now I can barely make a start, and then it is over. I actually found that I could beat my score by just slamming down numbers randomly.

Worth noting is that there is IAP to buy boosts that help you score big in blitz mode. Cheating? I don’t know, but regardless I don’t feel it is fair. You can get more coins for boosts by Facebook likes, and other tasks you perform to please Square Enix.

The presentation is slick, but lacks the kind of neural stimulation that Bejeweled tend to overdose my brain with. Perhaps it is the laid back music that spoils it. I found the music to be outright boring, and as it kept shutting off my own music I started loathing it with a passion.

KooZac definitely has some fresh ideas, and once you get the hang of the mechanic it is fun to solve the puzzles. Too soon it feels like it doesn’t go anywhere, and I never got hooked the way I got to for example Bejeweled. For parents looking for a casual math game for their seven to ten year olds it is brilliant.

Final Rating



KooZac $0.99 Universal for iPad/iPhone/iPod
Version: 1.0
Seller: Square Enix Ltd.

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  • Richard

    This not a new game; there was Ralready invented a falling number game a long time before, and it can be downloaded as freeware in the internet, completely free and without any advertisements.