Reviews

Kingdom Conquest 2 Review

But wait, there’s more!

That phrase, ‘but wait, there’s more,’ feels like it must come up in every pitch of Kingdom Conquest 2. This is a game that combines elements of city building, card/monster collection, grand strategy, action RPGs, and MMOs. I can imagine that most people’s reaction to hearing about the range of subgenres represented within KC2 consists primarily of doubt. Whether or not the game does everything well, it does give players plenty to do.

I went in to Kingdom Conquest 2 entirely unaware of what I was about to undertake, and I couldn’t believe just how long the game’s tutorial segment took to run down its list of fiddly bits. There are so many intertwined elements within the game that it is initially overwhelming to understand exactly what one is supposed to do. The answer is: everything. Because Kingdom Conquest 2 is a freemium title, giving players multiple avenues of play allows them to mostly avoid the long waits associated with other freemium games. Those waits are still there; moving troops to attack an adjacent tile takes time, as does erecting building within one’s city. However; there is always the option to jump into the game’s action RPG portion to grind out some experience and monsters.

KC2 consists primarily of city building, troop allocation, and real-time dungeon crawling. Each element takes place within an entirely different interface, which dampens the feeling of continuity between game modes. The strategy portion of the game takes place on a grid, it requires the player to designate a combat unit and portion of land they are to capture, and is at the outset the least interesting portion of KC2. Other players within my world don’t seem to be advancing, and I often forget to move my troops about because of the lack of engagement within this mode. City building is familiar, and players build better buildings so that they can accrue more resources, to build better buildings, to get more resources to… well you get it.

The ever present promise of MMO-like action RPG combat is a big differentiator between KC2 and other city building titles. I haven’t had many good experiences with the action mode, with most players immediately dropping out of each dungeon run. This was initially discouraging, but once I was able to play a few rounds with other players the lag was intrusive enough to hamper the play experience.

Kingdom Conquest 2 certainly has enough to offer for those who enjoy city building freemium titles. The action RPG or strategy elements likely won’t be enough to sell those who also don’t enjoy titles such as Farmville or We Rule. Of course, the game is free, so it doesn’t hurt to give it a shot.

Final Score: 

good

Kingdom Conquest 2 is available for free as a Universal App

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  • Ten

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  • http://www.facebook.com/paola.giordano.148 Paola Giordano

    released by SEGA on ios
    Kingdom conquest 2 is the best game atm on his kind
    mix city management / strategy map / collectibles cards / MMORPG
    join us on world 10 !
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  • Emphyrio

    “The strategy portion of the game takes place on a grid, it requires the
    player to designate a combat unit and portion of land they are to
    capture, and is at the outset the least interesting portion of KC2.”

    Oh my goodness…

    You really reallly really didn’t play the game much :) . Definitely not more then 2 hours, and probably didn’t bother joining an alliance or asking infos about the game to high ranked players. I would agree that pvp starts a bit slowly (usually becoming very active after week 3), but even the pve part of the map gets interesting very quickly (basically from day 1).

    This game is about two things : unit design/build (chosing certain monsters and skills to work together, with an incredible strategic depth), and pvp and pve on the map.. It’s the core of the game and the part where it really shines. KC2 is definitely the richest travian like on any platform in term of depth (oh yeah, the reference of this genre would be Travian I think, definitely not FarmVille. How can you even think this game is primarily a city building game, when there is a 1000×1000 map out there, neighbours, towers and units to fight with? :P . I was a bit lost at first when I started playing KC1 a few years ago, but at least I was able to figure immediately and easily what genre it was and what it was about..).

    I never understood why they didn’t develop a version for PC as it beats the crap out of all other games in the genre.

    The ” MMO-like action RPG” part is just a vague excuse, the most boring and repetitive part of the game by far. The city development is clearly more developped and crucial (it was much more basic in KC1) but easy enough to figure out and not particularly enjoyable. The game lasts for seasons of several months (it was 4 months on KC1 but it’ll be a bit longer in KC2 probably, 5 or 6 months), perpetual fights between alliances, subbing other alliances, long combinations of crawling/abandoning/chain subbing/etc.. to get your alliance unsubbed without the master alliance noticing it and start fighting back with surprise effect etc, and ultimately the capture of the Debris towers once an alliance managed to dominate the war and surround all the Debris. A capture that requires 70+ members sending thousands of strong units over weeks with synchronized timing to clear (on that aspect, very different from KC1 where a single very well designed unit could clear a whole DT, at least in season 2).

    And this is also one of the most expensive “freemium” of the genre if you wish to be competitive. Consider spending 100$ a low minimum for season 1, with always quite a few players spending several thousands (and the average decently ranked player spending 200-250ish). SEGA is very greedy and good at inciting players to spend.

    At the end of season 1 the alliance that managed to conquer all DTs (sometimes none manages to) receives some rewards (a few more powerful cards) and a very low chance to get some special commanders, then several worlds are merge together to start a new season, with slightly harder pve content.

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