Kaptain Brawe: A Brawe New World review

Now this is a brew to be reckoned with. A pinch of Monkey Island, a spoonful of Simon the Sorcerer, a miniscule amount of Beneath a Steel Sky, not one ounce of Hector: Badge of Carnage and a full decilitre of old school Lucas Arts games Kaptain Brawe: A Brawe new World definitely has a good recipe to start off with. This is pure point and click adventuring that can melt brains, and cause your iPhone to be in harms way. Harm being you throwing it in the wall after not understanding how to combine a dodaddy with a doohickey to make a doowhackey go hosplattey. Kaptain Brawe throws you right into the thick of it with some narly tasks right of the bat.

kb2As puzzles go the ones featured in Kaptain Brawe are quite good with several steps needed to complete each of them. This is the real strength of the game, and at times I find myself pulling my hair in frustration. This is frustration of the good kind though in true point and click adventure style. With 40 locations the game is quite large, but despite this it is still quite short once you get going.

The controls are simple touch where to move the Kaptain, and touch an object to interact. There is a hint button that shows all points available to interact with, and this is very handy. It also shows exits that can otherwise seem concealed in the environment. The inventory is easy to grasp, and interact with. Tapping the objects does combining, examining and using. When I fail to solve a puzzle it is never the controls, or interface that are faulty.

There is also a built in walkthrough in the same vein of Hector: Badge of Carnage. This is not that helpful though, and out of curiosity I tried it out. At times it takes major steps in the wrong order. Still you aren’t supposed to use it too much, right? If you rely to heavily on the in game walkthrough you can just as well watch the entire game played on youtube.

kb3The graphics are crisp, colourful and it is easy to identify objects. The Kaptain is kind of stiff, and moves about a bit too slowly for my liking. Other than that it is a polished title when it comes to presentation, and all fonts and texts are readable on the smaller screen of the iPhone.

What the game really lacks is voice acting, as it is more or less standard to the genre. Where would games like Monkey Island, and Hector: Badge of Carnage be without the witty and vivid voice acting? To me it takes away a lot of the interest in the game not having the written hilarioty heard.

Kaptain Brawe: A Brawe New World is a good entry in the point and click adventure genre. It brings it’s own brand of humour that is more cheesy and clumsy than the irrationalities of Monkey Island or puerile nonsense I love about Hector. If you want an adventure spanning the entire galaxy you can’t go wrong with Kaptain Brawe.

Final Rating


Kaptain Brawe: A Brawe New World Free with $4.99 IAP to unlock full version
Version: 1.0
Seller: G5 Entertainment

Kaptain Brawe: A Brawe New World HD Free with $6.99 IAP to unlock full version

TwitterFacebookGoogle BookmarksDiggStumbleUponShare
  • DeInit

    Where would Monkey Island have been without voice acting? Roughly where it was when, oh look, IT DIDN’T HAVE IT in the defining, best chapters (1 & 2). So I guess one can object in Brawe’s case because it’s newly made in 2011, but IMO you make the wrong point with the above comparison.

  • Torbjorn Kamblad, Sweden


    Thanks for the correction, and yes you are right. I was thinking of the Monkey Island version that came for iOS that has voice acting. The original worked great without voice acting for sure. In 2011 almost all adventure games come with proper full on vocs.

  • Maurice

    And here I thought that the game has a bug or something Didn’t know there’s no voice acting