With Juggernaut: Revenge of Sovering you get Infinity Blade combined with a turn-based RPG. Does that make a winning combination?
When a freemium game comes along and does well, gamers are quick to jump on the doom and gloom train. After all, many gamers like to think that freemium is going to be the death of iOS gaming. I will admit that it can be a pain in the butt, however, when a game can deliver a few hours of really fun gameplay without me having to spend any money, I have a hard time complaining.
Juggernaut: Revenge of Sovering is an example of a freemium game with a big budget. It is not some basic puzzle game or a text-based RPG. No, Juggernaut: Revenge of Sovering is as full and robust as any full priced iOS game, maybe even more so.
Let’s start with the visuals, because that is the highest quality aspect of this game. In fact, the visuals are so good that users with older devices might want to skip the game completely. I have seen reports of users even experiencing framerate issues and lag on an iPhone 4. Personally, I played the game on a 4S, and I never had a problem.
The visuals in Juggernaut: Revenge of Sovering are drop dead gorgeous. They rival any of the other big budget iOS games. The environments look stunning, the characters look stupendous, and overall, this game is the total package as far as visuals are concerned. I will not say it is the best-looking iOS game, but it certainly nears the top of my list.
The sound packs just as much punch as the visuals. The ambient noise, the screaming gargantuan monsters and the overall quality of the sound design enhance the epicness of a battle. I usually do not care about sound so much in an iOS game, but when it is done right, it can really add to the experience. With Juggernaut, that is most certainly the case.
So I’ve established that the game looks and sounds good, but the important question remains: how does it play? Juggernaut: Revenge of Sovering is a turn-based RPG with a twist. Even though you and your enemy are exchanging hits with each other, you will still find yourself active during their turns. Some enemy attacks will require you to tap the screen repeatedly to steal all of their black mana. Others enemy attacks will see you memorizing a sequence of taps and repeating it back to dodge. This keeps you from getting bored while the enemy is doing their thing.
During your turn, you will be attacking the enemy, but attacking is not as simple as just pressing the attack button. Instead, the enemy has a field of vision, and you must tap or swipe the area where they are not looking for your attack to be successful. This makes the game feel a lot more action oriented, even if it is turn based.
There is more to the combat than your standard attack. Characters also have magic and rage moves. To execute these moves you must collect mana and rage from your enemies. Mana is collected by tapping the blue orbs that your enemies expel when you attack them. Rage, on the other hand, comes from red orbs you tap when the enemy lands certain attacks on you. This is another way the game keeps the player engaged, even when they are not actively attacking.
Besides the combat, there is some side stuff to keep you busy. Once you beat an area, you can go back to it and hunt for treasure and collect money from your people. These areas will also come under attack, and you must go and protect your people so they will keep providing you with gold.
Of course, there is a store in the game. It features plenty of level restricted items that will help you fight the enemies and increase your skills. You can also buy unrestricted items with real money, and these items are generally better than the fake money stuff.
I found that the controls in the game worked well. You do not really move around the world at all, so there is no need to worry about controlling your character. During combat, launching attacks worked well most of the time, although there were a few occasions where the swipe mechanic would not work. To rectify this, I opted to tap the location I wished to attack instead of swiping.
I do have a major problem with this game. As I said before, I was able to get a few hours of enjoyable gameplay from Juggernaut: Revenge of Sovering, but I hit a wall. I reached a point where I would have to keep fighting a boss and being destroyed so I could farm money from my towns, or spend real money to buy better armor. I understand the developer needs to make money, but if you are going to either make the player do something completely not fun or spend real money to advance, I would prefer to see them just charge for the game.
In the end, this is a really good game. There are a few instances where the controls were not as accurate as I would like, and the game limits you if you are not willing to spend some real money. Still, I managed to squeeze a good three hours out of the game without spending a dime, and it is hard to complain about a beautiful and fun game that does not cost anything.
Juggernaut: Revenge of Sovering is available to download now for free. Get it on the App Store.