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iPGN unleashed episode 10

podcast-icon2009We’re back! In this landmark 10th podcast we discuss what we’ve been playing over the holidays. We talk Silent Hill, EDGE and Puzzle Quest… and more. In our topic we discuss the future of the iPhone as a games machine and gaze into our crystal ball for what we think will be the big suprises of 2009.

Click here to visit our podcast page on iTunes to download it, or here to subscribe directly. You can also right-click and select ‘save file as’ here to download directly to your desktop. Please leave a review for us on iTunes, or post feedback here on this site!

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  • Dom Feeney

    Well done guys.

    Another great podcast guys and a welcome return in 2009.

    I thought the quoting iHunt reviews section was hilarious! A stupidest itunes review of the week section would, in my opinion, be a great idea and add even more light relief to the show.

    As allways interesting info on the new games and its allways good to listen to what you guys have been playing and liking/disliking since the last cast.

    I enjoyed listening to your macworld musings – though I ‘d already heard the news from the show – and agree that the iPhone nano or 4G is a perplexing conundrum. Smaller screen size wouldn’t bode well for apps especially some of the virtual d-pads and sticks.

    I personally think the next iPhone will continue the existing trend of keeping essentially the same thing but tuning up a few of the features. Case in point, iPhone photo, same design, interface and screen size as the existing 3G but with a 7MP+ camera with flash a suite of photo editing tools built in and video recording uploading and editing ability.

    A suggestion for next show if I may,

    Based on the macworld iTunes announcment 3 tier pricing structure got me thinking…

    Id love to hear you guys thoughts on the app store games pricing situation…too many too cheap? are premium titles worth the extra cash? how about a comparison of app store pricing against console game pricing. Should some new release fully featured future games go up to a new even higher price point. Is the abundance of lower priced shovelware games making it too hard for a developer to turn a profit on a premium title therefore they dont take the risk and go all out on development and the costs therein meaning end users don’t get the premium games we deserve (and would pay for)?

    anyhoo

    Great show and looking forward to the next one

    Dom Feeney

  • iPGN-Nige

    Cheers Dom :) Some good points there. The pricing of games is certainly an important one, and I think your right on the shovelware affecting some of the big devs decisions.

  • sam

    AWESOME AWESOME AWESOME, how come
    pintos n cheese didnt write anything this time

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