Running a hotel can be done in different ways. Either you wing it completely, and take it at a slow Basil Fawlty pace or you dash around manically like Flo. Making a time management game using the Basil Fawlty not getting things done would not be interesting, and thankfully we get to control Flo instead. With a history of quality dash games I had high expectations on Hotel Dash. And to a great degree it beats the predecessors, but it ends too soon.
Hotel Dash is a touch controlled time management game where you can queue actions. When a customer checks in you drag them to a suitable room. From that point on you can string actions into long chains. If you perform the same action in succession you gain combo bonuses, as well as for placing customers in colour matched rooms. Getting the luggage, room service, pay, and wash the laundry are the basic actions. Placing gift baskets outside rooms before customers check in gains you some extra bonus tip.
Initially Flo can only carry two objects, and between levels you can upgrade both her speed and the speed of the elevators. A cart for carrying extra items let you string some cool combos together. There is also stars to upgrade the rooms with, and those are used to complete a special room in each of the three available hotels. Just as you have got all the upgrades for a hotel you get to start from scratch in the next hotel.
Different customers have different needs such as having to be awakened, and scary vampires who hold up other customers if you don’t serve them. Most time management games tend to become tedious, but Hotel Dash manages to feel fresh by changing hotel just as you get good at a type of customers.
A really good thing about Hotel Dash is that it is played in portrait mode. I found it perfect for the setting, and the interface is well designed. Nice chirpy cartoon graphics, combined with soothing jazz makes for a genuinely lovable game.
There is only one flaw with Hotel Dash, and that is the short game length. A seasoned time management gamer can breeze through the 30 levels in about three hours. In the game there are indications of new hotels becoming available later on, but there is no telling when. There is no other mode available beside the story mode, and once complete there is nothing left to do. No achievements, or unlockables to keep you interested.
I had three hours of serious time management fun with Hotel Dash. Having the queue system to the actions make it interesting, and you get immediate rewards to good decisions. The game is currently on sale, and at $0.99 it is a no-brainer for anyone into time management. Hopefully more hotels will be added giving the game some extra much needed length.
Hotel Dash $0.99
Seller: PlayFirst, Inc.