Stars are something most of us search for in the sense of reaching for the stars. Trying our hardest to attain our goals in the shape of stars. Nemesis in the Resident Evil series chased after the members of the S.T.A.R.S taskforce, and those are some unforgettable moments in my gaming history. The cute robot named Steve in Gravity Lab is also chasing stars, but in a non-violent manner suitable for another physics based puzzler for iOS.
What sets Gravity Lab apart from the thousands other physics puzzlers in the App Store is the cool usage of gravity. There are four different coloured blocks reacting by moving in set directions. Up, down, left or right when the equilibrium is moved. To get the blocks to move our robot hero slings himself at them. To aim you either drag a line from the capsule the robot starts in, or you choose where to shoot by tapping a spot. Both methods allow for adjustment of power, and the robot won’t fly away until you release your finger. Prior trajectories are shown to help you adjust your aim.
Once our robot takes flight he has to hit a block to set it in motion. The blocks will collect any of the three stars when they fly into them. Our robot is not allowed to pick up any stars. A timer starts counting down from the last collected star, and as there can be lots of debris blocks flying about this at times gets exciting. Will that green block fall onto the last star before the timer reaches zero?
There are 75 levels in the game that is divided into three labs. This is standard for the genre, and I would like to see more own personality. For each level you have three stars to collect. To me this is the main complaint I have about Gravity Lab. It is too easy, and too short. Once you understand the gravity aspect it is a walk in the park to complete the 75 levels with three stars. It took me less than 90 minutes to ace the entire game. I had a lot of fun during that time, but I will never replay the game. It fails to introduce enough new twists during that time. Only portals are introduced, and I think more aspects are needed. Some kind of enemies, spikes or other obstacles for example.
Gravity Lab looks really cute with a cell shaded art style. It is enjoyable to watch the blocks fly about, and especially the slow downed zoomed in moments when a block is close to grabbing the final star on a level. Worth noting is that the game is hard to play for those who are colour-blind, and there is no setting to remedy this. The music, and sound effects are ok. Nothing special in the audio department, but nothing annoying either. You can play your own music if you want to instead.
Gravity Lab comes with Game Center integration for scores, and a meagre collection of five achievements. You can tweet about your scores as well, but that feature is not too popular these days in my knowledge.
Overall Gravity Lab is a fun puzzle game that looks good, and plays well. Too bad that it is a bit easy, and can be completed within an hour and a half. Still it is worth getting if you want to kill some time, and reach for the stars in a harmless way.
Gravity Lab $0.99 Universal for both iPhone and iPad
Seller: Mobile Snap, LLC