Anyone who knows anything about gaming will have heard of Ghosts n’ Goblins. Originally released over 20 years ago, Ghosts n’ Goblins has been remade, ported and emulated on more platforms then I can list here.
Ghosts n’ Goblins Gold Knights II is the second Ghosts n’ Goblins game to come to the iPhone. I was expecting a game that maintained the same gameplay style, appearance and challenge as it’s ancestor but was bitterly disappointed. Not to say Ghosts n’ Goblins is a terrible game, but it’s not what lifelong fans of the series might expect. It feels as if the creators, in an attempt to make the game more universally playable, have killed the essence that made the original game such a classic.
Ghosts n’ Goblins Gold Knights II is without a doubt a far easier game than any of its predecessors, with a shallow learning curve and trouble-free pick up down playability. The action comes in at a slow, easy to handle pace too and the lack of difficulty options means you can’t give yourself a challenge. You won’t find yourself frantically turning back and forth to diminish hoards of enemies here. The only real difficulties you’ll face within the game are the controls. They are intrusive and frustrating at the best of times. You’ll often find that the size of the buttons interferes with what’s going on right in front or behind you, meaning Arthur will meet his demise by a random straggling ghoul rather than in some epic battle against hundreds of the undead.
Just like in the original games, you have no control of your chosen characters jumping ability, the height and distance of a jump is predetermined, and will often cause you to land either too far or too short of your desired location. This was acceptable back then as the level design catered for it however, if any part of the game was to be updated for a new release, it should have been this.
Graphically the game also struggles to impress. Gone is the original charm of 2d sprites, and instead 3d models are used for the background and characters. The ‘update’ leaves the game looking blocky and lacking any real detailed charm. Ghosts n’ Goblins tries to create an atmosphere but, with a gaping hole in detail and visual level design it fails to grab you.
You have a choice of two characters, Arthur and Percival. A real positive here is this adds replayability to the game because both characters have very different gameplay styles and weapons, so starting a new quest will play out differently to previous attempts.
The level design is incredibly simple with only a few minutes of running and jumping, climb a ladder here and there, kill a few ghouls, then you arrive at your boss. Luckily at this point, there is variation! The Boss battles are all played out differently each time, and are enjoyable, but still don’t have any real difficulty.
Ghosts n’ Goblins does offer Twitter integration, however its updates come thick and fast. Every time you complete a level or die, your twitter will be updated. So if the spectres of the night are constantly getting the better of you, it might be best to turn it off otherwise you’re twitter feed will just be one long list of your failings.
Presentation and Graphics
Blocky visuals, poor textures and lack of Retina display says to me the game was a rush job and it shows.
Nothing here that will blow you away.
Intrusive and sometimes awkward controls played at a slow pace.
With Arthur and Percival being different this does offer a true replayability. But with all the other problems lurking in the game I’m not sure if you’ll want to play through it again.
A poor use of the Ghosts n’ Goblins name. This game disappoints in too many areas. The original Ghosts and Goblins was known for its impossible difficulty whilst still remaining fun and addictive and that’s completely lost on this new release.
Ghosts n’ Goblins: Gold Knights II is out now for $4.99. Get it on the