The day of the iPad has come and gone, now that the dust has settled it’s time to start taking at look at some of the games. The first game everybody wants to know about is Geometry Wars Touch. Let me start by saying that I am pleasantly surprised by the game. It’s not perfect, and the fact that it uses on-screen controls definitely make it a little bit harder, but it’s still pretty awesome.
Allow me to explain what Geometry Wars Touch is. It is a top-down shooter in the vein of Mini Gore. It’s dual stick, so your right hand controls shooting and your left hand movement. It’s got a very old school feel to it, and it’s graphical style reflects that feel.
The first thing you can’t help but notice about Geometry Wars is that it looks amazing. The graphics are right on par with the Xbox 360 version of the game and looking at it is just pure joy. When it starts getting crazy and enemies are blowing up all over the screen, it just looks so cool on the big iPad screen. This is one of those games that you want to take to your friends and say look at my awesome new iPad and look how pretty the games look on it.
The next sense going crazy will be from your ears, because the sound and the music and Geometry Wars is amazing. It really adds to to the feel and mood of the game, and it’s one of the best sounding games I have ever ever played.
The controls work exactly how you would expect them to work in a dual stick shooter. Your right hand control shooting, and your left-hand controls movement. The thing that is really nice about this game in particular is that anywhere you put your finger on the screen a virtual joystick appears. This is great if you want to put your fingers on the top of the screen, or the bottom of screen, it will still recognize what you are trying to do.
The problem with the controls and geometry wars is actually more of a problem with the platform itself. The game gets really frantic really hard when you get higher up in level and not having the real joysticks makes it a lot more challenging. It’s unfortunate, but on-screen joysticks just never can fully replace the tactile feel of real joysticks, and in a game like geometry wars that becomes much more noticeable.
There are a bunch of achievements in the game, and most of them are hard to get. I don’t really see this as a bad thing, because it gives you a reason to keep coming back to the game, and it gives you something really challenging to strive for.
There are online leader boards in the game. The problem with them is there’s no way to see just your friends or people you know. It only shows you the top 10 people and they all have ridiculously high scores that I don’t ever see myself obtaining. A score based games like geometry wars could really benefit from some kind of friends list or way to compare myself to what my friends are doing. Only looking at random strangers’ scores does not interest me. I really want to know how my friends are doing so I can try to beat their scores.
Overall, Geometry Wars touch is pretty good. It does have a couple of problems in that the leaderboard system does not have a friends list, and the game, sometimes gets a little too frantic for touch controls. Still, all things considered I would definitely recommend you pick this game up as it is a lot of fun and it looks and sounds incredible.
Geometry Wars: Touch for iPad is out now for $9.99
|Second opinion: Nigel Wood
A fantastic version of the game on iPad. Graphically it stands toe to toe with the Xbox 360 version. The new game modes offer added value to fans of the original, and much needed variation to the series. Controls work very well, employing a virtual dual thumbstick layout, but when put side by side with tactile sticks of the Xbox controller, it falls just a little short is responsiveness. Hopefully this will come to iPhone and iPod Touch, after all, if the DS can handle it, why not?.