Published: March 25, 2009
Play heroes or villains to save or destroy innocent lives.
Before I break down how the game works I want to say that Infinite Ammo gets how polish should be done on the iPhone. Every detail of the game looks spot on, and the game isn’t even done yet. The art style is bright and colorful, the music has a great retro, 8 bit feel to it, and the overall feel of the game is aesthetically pleasing.
There are two parts to the game; the first is being a hero, the second in being a villain. At the demo we received we only got the try out the hero side of the game.
The game play is puzzle based, but it’s kind of like a puzzle game on crack. In the early levels that we saw there was one civilian on the level and one bad guy. Your objective is to place your hero on the level at the opportune time to prevent the civilian from getting killed. Each hero has a certain skill that they can use to save the innocent person. For example, the first hero we saw was the heart girl, and her power is force field that protects anyone who is inside. On this level there was a fire pit that the civilian was walking towards, you have to place your force field hero down at just the right time on top of the fire pit to keep the civilian from getting burned. If you put her down to soon, her force field will terminate before the civilian gets there and he will die.
This was one of the first levels in the game, and some of the later ones we played got a lot more complicated. There was more than one hero, and more than one civilian, and it took a lot of fast thinking, and fast fingers.
The closest thing I can link it to is Enigmo, in that you have multiple items that need to be linked together to get something to go from point a to point b. Matt has also suggested a Lemmings comparison, since you have guys heading to their death, and you have figure out a way to detour them from doing so. If Lemmings and Enigmo had a video game baby, then Heroes + Villains would be that unholy love child.
They weren’t really clear about how the villain side of the game worked; however, I think it’s pretty safe to assume that it will work much like the hero side, but in reverse. So rather than trying to save the people at the right time, your goal would be to use your villain to kill them at the right time.
Before today I had never heard of this game, but after having the chance to play it for a little bit it most certainly on my radar, and it should be on yours as well.
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