Fury of the Gods Review

I’m gonna kill Zeus with a pitchfork.

The entire notion behind Fury of the Gods seems a bit ill-conceived. Humanity has grown tired of storms, bad weather, and giant volcanoes opening up during fishing trips. In their frustration they have decided to kill the gods by climbing mountains and destroying their various temples. Were I to be in charge of this attack, as I saw the first pitchfork-wielding peasant get struck down by lightning or mauled by a griffon the entire assault would be called off. And why again are we attacking Poseidon in waves of 5-10 men? But hey, this is an arcade tower defense game, some concessions are allowed when it comes to story.

Although the opening cinematic shows Zeus defending his temple with giant bolts of lightning in hand, you end up feeling much less powerful in-game. The player can place various mythical beasts in the paths of the humans, they can briefly summon magical powers, and they can tap like crazy on the screen (because apparently all these gods are willing to physically do is poke at people with their fingers). All of these powers can be upgraded, but I don’t feel like I have enough use to keep up with the frantic pacing of Fury of the Gods.

As a god, I also would expect my powers to be a little less tied to In App Purchases, but apparently even Hades must live within the economic realities of our times. While you can certainly make progress in the game without buying upgrades and boosters, I don’t feel like agonizing over having to buy even more in a for-pay game.

The Unreal logo is the first thing you see when booting up Fury of the Gods, and it is readily apparent that some time was put into rendering these environments. Unfortunately, units look terribly lacking in polygons, and many of the god powers could use a reworking when it comes to visual effects. The gods themselves don’t look very awe inspiring in the level select menu.

Fury of the Gods is a fair-looking tower defense title with minimal strategic depth. I don’t appreciate just how entwined the IAP system is with the core gameplay progression, and just because ‘everyone’s doing it’ doesn’t mean that it makes for a good player experience. The gameplay itself feels limited, and I was hoping for more tactical depth during the individual battles. Instead, one taps on the screen like a madman while waiting for powers to charge. People don’t want to feel limited in a god game.

Final Score: 


Fury of the Gods is available as a Universal Download for $0.99, this game was tested on an iPad 4th Gen

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