Chromasphere Review

Do you like rolling spheres on platforms?

I don’t have much to say about Chromasphere, and perhaps that is because Chromasphere doesn’t have much to say either. The game is a take on the kind of game that tasks player with tilting the device to roll a sphere through a floating level. Beyond that, there are some light puzzle mechanics that largely involve matching the color of your sphere to the color of the gate currently standing in your way. The player must be proficient at the game’s tilting mechanic to collect the color gems and make it through the level in time to earn a medal, but Chromasphere doesn’t pressure you to excel at its spherical platforming.

One reason for the lenience may be that the rolling in Chromasphere is not particularly well calibrated (even after tinkering with the tilt calibration settings). I found it difficult to navigate fluidly through the levels, and movement never once felt like second nature. Once I became more accustomed to the mechanic I was able to improve performance, but it just never feels natural. Switching the calibration down to “flat” and putting the speed setting on “pro” definitely helped the game feel more responsive.

Chromasphere also lacks personality, or compelling reasons to care about its world. Most of the game is functional, and the graphics are pleasant, but nothing about it stands out to me. I didn’t feel mentally stimulated by either the game’s world or gameplay while rolling the sphere towards each level’s goal.

There are other sphere rolling games available on iOS, both Super Monkey Ball and Katamari come to mind. Both of these games are extremely reliant on personality to invest the player into the game’s world. Katamari even adds extra layers of gameplay via a collection mechanic. Chromasphere is missing the spark that these games incorporate, and the result is a workmanlike sphere roller.

Chromasphere does have a few nice touches. I like that levels become a bit more challenging as the player progresses, but even these levels feature a hefty amount of waiting for platforms to swing back in to position.

I just wish there was more to say about Chromasphere, but the game does not stand out above the hundreds of other experiences on the App Store. The game does not excel in any particular way, nor does it fail significantly enough in the control department for me to call it bad. This just doesn’t seem like the developer’s best or most creative effort.

Final Score: 


Chromasphere is available as a universal app for $0.99

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