Published: June 20, 2009
Brian: First of all, we’ve got a ton of new features wrapped into the new 3.0 firmware. What do you think is most important?
Ian Lynch Smith: Ha… well that question has lots of answers based on what your specific app or goal is. If I had list the one most important change in the last [...]
Published: June 19, 2009
I’m currently drowning under a deluge of updates. It’s kinda fun.
Published: June 12, 2009
Let me start out by saying this: I’m a big fan of the App Store. Hands down, it is the single best distribution model for mobile gaming that I’ve ever seen, and has seen more success in the last year than anyone would have reasonably expected. It’s easily accessible, with user ratings, simple updating, and fair prices. That being said, it isn’t perfect. One of the major flaws in the system is the age-rating labeling system that every game undergoes.
Published: June 11, 2009
Leagues are possibly the trickiest to understand, yet potentially the most exciting and innovative component of Real Racing. Leagues come into their own as the server population grows, and will serve as a kind of massively multiplayer racing career meta game (or MMRCM!!
that will add immensely to Real Racing’s replay value.
Published: June 11, 2009
In this feature article, Brian Murff confesses his love for the AppStore…
Before I jump into this, I just want to say one thing - I’m preaching to the choir. I know that. If you didn’t like gaming on your iPhone or iPod Touch, then you probably wouldn’t be at iPGN. With that mind, I’m here to tell you that the App Store is the greatest thing that’s happened to gaming in, well, years. I would say the greatest thing since sliced bread, but that’s clearly an exaggeration. And besides - I really like sliced bread.
Published: June 1, 2009
I sit down with Ge Wang Co-founder, CTO, and Chief Creative Officer of Smule, to chat about Ocarina and his latest music game, Leaf Trombone.
Published: May 29, 2009
In part one of this article, I discussed where the iPhone/iPod Touch platform is at in terms of things like visuals, controls, and gameplay, and what gamers can expect for the future.
Published: May 23, 2009
With news that Capcom will launching more of their titles on the AppStore, we look into our crystal ball and conjure up five games we think they will bring to our beloved iPhone.
Published: May 21, 2009
Apple’s App Store was announced over a year ago, and since then we’ve seen it explode, with over one billion apps downloaded, independent developers striking gold with the likes of Trism, and mainstream powerhouses contributing AAA titles like Super Monkey Ball, Tiger Woods and Assassin’s Creed. The quality and variety of games has multiplied dramatically, and with those increases comes a question - have developers reached the potential of the platform? If not, where will it go from where?
Published: May 15, 2009
TAG games have sent us this FAQ to help you wanna be car jackers out there. Check it out.
Published: May 3, 2009
Guest tech blogger, Brian Murff sits down with Com2uS, the creators of 9 innings
Published: April 24, 2009
We have a crapload of free codes to give away for iSoliderAnts!
Published: April 11, 2009
We walked out of our Dexter hands-on with some goodies for you guys. The fine folks at Icarus Studios sent us away with not one, not two, but three sweet iPhone cases for their upcoming game based on the hit Showtime series.
THIS CONTEST IS NOW OVER. PLEASE CHECK HERE FOR THE WINNERS!
Surprisingly, these cases are not [...]
Published: March 7, 2009
5 Reasons why Real-Time Strategy games will work for the iPhone.
Published: February 19, 2009
Jason Citron and Danielle Cassley step in front of a camera for the first time to discuss their OpenFeint project, as well as some other tidbits about Aurora Feint II: The Arena, and what we can expect in the near future! You won’t find these two charming developers interviewing anywhere else on film. Who loves [...]
Published: February 12, 2009
So yesterday was the big day. I went out to New York City to check EA’s latest and greatest games. I played a lot of stuff out there, except most of it wasn’t for the iPhone. I was rather disappointed with the iPhone presence at this event, and that is why the live blog was [...]
Published: December 22, 2008
Disclaimer:The views expressed in this article do not necessarily represent all of iPGN’s staff. Dave is a little unstable and this may upset some developers. Read on if you dare! Remember this is just an opinion, and overall I’m just looking out for the iPhone gaming community.
Alright, here we stand, just a few months after the iPhone’s [...]
Published: October 18, 2008
In this 60 second interview we sit down with Sean Cross from Source IT Software
Published: October 17, 2008
Why the lack of adult themed, violent games on the iPhone app store?
Published: August 22, 2008
We share with you a top five Wii games that we think should come to iPhone…