Published: January 30, 2010
20-game roundup for January 2010 continued. Part 1 is found here.
Zamby - cyclop box moving puzzle bonanza
That box goes there, and this goes here, and….zapp. My little cute Cyclops Zamby got zapped once again. Retry, box, box, box, made it! Zamby is a spatial puzzler where you have to guide to the goal. Moving boxes [...]
Published: January 28, 2010
Time for a new roundup of games that have flooded our inbox for the last couple of weeks.
Published: January 20, 2010
Ubisoft’s Producer for Assassin’s Creed II: Discovery, Ben Mattes, gives us the skinny on what to expect in the iPhone and iPod Touch sequel…
Published: January 19, 2010
In this video feature, we compare the three versions of GTA:CTW from the original DS version, the PSP remake and the just released iPhone/iPod Touch version…
Published: January 10, 2010
Later this month Apple are supposedly revealing their much anticipated tablet computer. It will no doubt revolutionise our mobile lives, but what will it mean for gamers?
Published: December 31, 2009
Welcome to the TouchGen Awards, where we honour the best games that the AppStore offered up to us in 2009.
Published: November 30, 2009
As well as a run down of the week’s news, we get hands-on at Gameloft’s London pad with GT Racing, Avatar, Driver and the game everyone has been waiting for… NOVA! Other games covered in this issue include Ace Combat, Astro Ranch, Big Brain Of Fire, Ceville, Chronicles of inotia, Delicious Vinyl DJ, Low grav [...]
Published: November 25, 2009
We have acquired a walk-though for Ravensword. This will take you through the main story line to the end of the game.
Published: November 23, 2009
There are simply too many games released to be able to review them all. To help you find the games you want to play we have chosen to make a roundup of 16 games. If you have questions about any of the games or want us to make a full review on any of them, [...]
Published: November 21, 2009
With most of you, me included, no doubt deep in a large serving of Modern Warfare 2 pie… it’s easy to miss some of the big stories of the past week in the world of iPhone and iPod Touch Gaming.
Published: November 12, 2009
Glu Mobile asked me to give 5 predictions for the iDevice gaming industry come 2010. Said article has now been posted at their new blog site. Go give it a read, and be sure to post some thoughts and comments! Show your love for TouchGen on a website that is not TouchGen!
2010 Predictions: [...]
Published: November 5, 2009
TouchGen talks with John Carmack, Technical Director and Co-Founder of id software on the release of DOOM classic for iPhone and iPod Touch, and the future of id games on the platform.
Published: October 30, 2009
It’s Halloween time and I know your hankerin’ for some games that will hit that spooky spot this holiday season. Below I have hand-picked my favorite 5 titles for the season, enjoy!
Published: September 11, 2009
Guest tech blogger Brian Murff muses over the recent announcements at Apple’s media event
Published: September 3, 2009
Discussing which game is the greatest game ever is something I really enjoy. We all have our own favourite to the title. Be it Doom, Halo, Civilization, Half-Life, Quake, Age of Empires, Dune 2, Super Mario Bros, Super Mario Galaxy, Mario Kart, Bubble Bobble, Elite, Grand Theft Auto or Gran Turismo the discussions have always [...]
Published: August 30, 2009
Booyah Society: the game where you get points for doing things in real life.
Published: June 20, 2009
Brian: First of all, we’ve got a ton of new features wrapped into the new 3.0 firmware. What do you think is most important?
Ian Lynch Smith: Ha… well that question has lots of answers based on what your specific app or goal is. If I had list the one most important change in the last [...]
Published: June 19, 2009
I’m currently drowning under a deluge of updates. It’s kinda fun.
Published: June 12, 2009
Let me start out by saying this: I’m a big fan of the App Store. Hands down, it is the single best distribution model for mobile gaming that I’ve ever seen, and has seen more success in the last year than anyone would have reasonably expected. It’s easily accessible, with user ratings, simple updating, and fair prices. That being said, it isn’t perfect. One of the major flaws in the system is the age-rating labeling system that every game undergoes.
Published: June 11, 2009
Leagues are possibly the trickiest to understand, yet potentially the most exciting and innovative component of Real Racing. Leagues come into their own as the server population grows, and will serve as a kind of massively multiplayer racing career meta game (or MMRCM!!
that will add immensely to Real Racing’s replay value.