The old review is just blocky water under the bridge.
We seldom go back to update reviews, as it is hard enough to keep up with the constant flow of new games in the App Store. When a developer reaches out, and has used our review, as feedback on what to improve it is hard not to go back and re-evaluate the game. That is the case with Briquid, a game that I liked a lot when originally reviewing it. It had some issues though, and the developer has addressed most of them.
For one there is now an undo button that lets you undo when a mistake has been done instead of restarting the level. This gives the game a better flow, and I feel it is much easier to experiment with solutions. Quite simply such a small addition has made the game more fun.
I had some concerns regarding the presentation, and this is an area where little has changed in the game. How I interpret them, and how the general view of graphics have changed though. With Minecraft, and the hundreds apps and games showcasing the blocky style of graphics it has become an established expression. The more I play Briquid the more I enjoy the idea of having blocky water. It might not always behave like water, but it isn’t supposed to either.
Other additions are achievements, and Game Center leaderboards that give the game some extra incentive to complete levels flawlessly.
Briquid has gone from being a product showing promise to a game that is easy to recommend to anyone into physics puzzlers.
Building dams in an old-school puzzler is fun, and I know where my water is.
Briquid is a game about bricks, water and movement. You have to guide water to target spots in a limited number of moves. A move can be either removing, or building bricks. It can also be changing gravity at those times the gravity arrows are shown on screen. At times I feel like I am building Legos, and at others it feels like I am playing a Where´s My Water with a lack of personality.
Levels are completed when you fill up the marked areas with enough water. If you run out of moves you have to start again. If you run out of options to what you can do, and have moves left you don’t get any heads up. I would have liked to know that I have messed up a level instead of having to restart myself. Feedback is always important.
The controls in Briquid is the only place the game lets the player down, and that is exactly where you don’t want to find shortcomings. With a limited number of moves available it is crucial that you don’t make them by mistake. Sadly this happens a lot both when removing, and building bricks. I haven’t kept count on the number of times I have had to replay a level due to this lack of precision. Even with practise I keep making the same kind of misses, and I have had to reduce my speed to a trickle. This works for most levels, but not all as some require swift moves when the water starts moving. I have been playing on an iPad Mini, and perhaps it is just a hair easier on the full sized iPad.
The presentation is another aspect that could be improved. While playing it is ok, but looking at the screen captures it looks quite boring. It isn’t, and this is why more visual flair is needed to draw more into it.
Briquid is a fun game that takes physics puzzlers an extra step by adding some freedom almost making it feel like building Legos, or Minecraft. I would have liked to have unlimited moves to really get the creativity flowing. This would also have minimized the frustration I feel when the controls let me down. With a few tweaks this could be a gem, but as of now it is a product showing a lot of potential.
Briquid $2.99 iPad only