…and there’s no multiplayer… yet!
This was released a day or two ago, but I thought it was worth a post. I found Worms to be a really fun game, despite some control issues. For a lot of people, the controls really broke the experience for them, along with some performance complaints. Team 17 apparently heard you guys, because the latest updated fixes a TON of things, including ninja rope control, framerate problems, zooming, and a lot more. Here’s the list of updates, and you can check out the Worms review here.
Major improvements:
• The option to change graphical settings for increased performance in game on 1G and 3G devices.
• More responsive camera controls, including the ability to make the camera zoom further in for a closer look at the action.
• The ability to flip the game screen based on the orientation of your device.
• Improved Ninja Rope controls allowing even more death-defying rope stunts.
• The ability to unleash devastating weapons on your enemies from the safety of a parachute.
• Shorter thinking times of AI players.
• Highly improved back-flip and jump controls, including a new finger swipe method for back-flip to make sure you never accidentally jump worms into the water again.
• The facility to customise the game even further by creating your own enemy teams.
• General performance increases across the board.
• Quick shortcut to zoom out/in quickly with a press of the top left corner.
Other fixes:
• 1st gen devices crashed if left on the pause menu for a couple of minutes.
• Removed game saving/loading dialog message box.
• Upon opening the weapons panel and then closing it with the resume game option, the worm would occasionally jump.
• The pause game button could cause the worm to walk left if held down.
• Non-scrolling text in the AI created team menu.
• Added initial boot screen asking user to hard reset their device. This is to help users get the best experience/performance (due to fragmented iPhone memory problems).
• Various speech-bank issues where a foreign language was being incorrectly used.
• During the hot-seat time of a turn, commentary text such as ‘It’s a brand new turn!’ will appear underneath the darkened screen. The commentary text should appear when the turn has begun.
• Instance where a worm causes damage, but at the end of a turn no damage is taken.
• When viewing the How to Play options in game, the fire button and weapon panel buttons need to be hidden.
• Music incorrectly switching off when 20% power message has appeared.
• When the player quits a game, the in-game music carries on into the front-end. This is incorrect – it should be the generic front-end music playing instead.
• When the Holy HG comes to rest the particle effect obscures the weapon. The particle trial should only really be seen when the weapon is in motion.
• Various localisation errors fixed.
• Says heaths instead of health in how to play text.
• When the player selects a weapon, it would be useful for the commentary panel to display the weapon name for a couple of seconds.
• At present, if the player moves the camera and then aims with the reticule, the camera will re-centre on the worm. Fixed.
• Decompress music upon first launch in order to increase performance on older devices.




